Source code released on GitHub
4 days ago I released the first playable version of Run,Boy,Run. If you haven't played it so far, download it and do it. Today I release the main game logic behind Run,Boy,Run as open source on GitHub.
Why?
I have learned so much about Unity and the techniques from many tutorials and example projects like this one. And this is my contribution to the community to give something back.
What's included?
You can have a look behind the scene how the logic in the game is done. It was necessary to remove the assets which are not freely available from the repository, I have replaced them with some generic objects from Unity (cubes and planes). But the main logic of the game is included, the start menu and the game over screen is not included.
License?
The scripts written by me are published under the MIT license, so feel free to do whatever you want with it. Three freely available assets are included: VRTK, SteamVR plugin for Unity and TextMesh Pro.
Where to find?
You can find it on GitHub.
It would be nice to hear some feedback or if you use it in your project I would be curious about where they were used.
Files
Get Run, Boy, Run
Run, Boy, Run
Run, boy, run and never stop. Help Danny to run through a never ending world...
Status | In development |
Author | dev.play.repeat |
Genre | Puzzle, Action, Platformer |
Tags | 3D Platformer, htc-vive, infinite-runner, Oculus Rift, Puzzle-Platformer, Runner, Virtual Reality (VR) |
Languages | English |
More posts
- Small review from Ben Plays VRJan 24, 2019
- "Run,Boy,Run" v0.2 releasedJun 11, 2018
- WIP: New game mode and exploding worldJun 06, 2018
- Donations via PayPal onlyJun 04, 2018
- Release Day of "Run,Boy,Run"May 16, 2018
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